The Combat Formula
For those of you who want to know...

The Fantastic War uses a damage system for combat. When it comes your turn to attack, all of your appropriate attack points are added up. The Fantastic War uses this as a basis to roll a Random Number.  So lets say we're attacking in the forest and all of our attack points add up to 250, The Fantastic War will generate a value between 0 and 250. Lets just say the computer rolled 175. 175 points of damage will be applied to the defending Army List. Suppose the top unit in the defending stack has a Forest Defense of 25 and 10 morale points left. We take 25 points off the damage, that makes 150. Then we take off 10 for the units morale and the unit dies. We still have 140 points to apply to the next unit. If it has 15 Forest Defense and 15 morale points, it dies and we apply 110 points to the next unit.  Let's say we're down to the last unit, there are 13 damage points left, the unit has a forest defense of 10 and morale of 10. It's forest defense takes off 10 points leaving us with 3 points to apply to his morale, so he ends up damaged with a morale of 7.  How damage is calculated varies with the combat type.

Where the damage is 'Averaged' you're more likely to roll in the middle rather then towards the ends.  Simultaneous means attacker and defender damage is calculated before it's applied.

Magic: Damage = Random(0..Sum(Magic Attack)); Simultaneous.

Missile: Damage = Averaged(Random(0..Sum(Missile Attack)); Simultaneous.

Melee: Damage = Averaged(Random(0..Sum(Attack by Terrain + Morale)); Attackers First, then Defenders but Defenders attack is x3.

Note: Melee attack was designed so combat would generally be an overwhelming victory for one side or the other. Or that both sides would end up decimated.